Sunday, June 21, 2009

Some more Sketchup work

I didn't do a whole lot in SketchUp, probably to my detriment, but my environment is so linear and I am slightly more comfortable using Unreal than SketchUp (and judging from how long this environment took me, I'm glad I stayed primarily within a program I could manage better). However, I did develop my elevators and tables in SketchUp and I've included their draft pics here (all except the Obama elevator which I lost the file on, luckily after importing to Unreal). The main meeting space table and the Prada table I did in parts in SketchUp and then put together in Unreal.

My main idea about power for this project is how those in power are only as powerful as their weakest supporter and that to be effective and create something beautiful the powerful need to depend on others; the meeting space table and Prada table were built to reflect that interconnectivity.

Meeting table support:


































Prada table support and tabletop:





















The elevators are really simple. I was a little worried about doing anything extravagant since the elevator shafts are so constrained so I tried to reflect that idea of interconnection on a flat surface.

Prada Elevator:














Obama elevator:





















The Obama table is a little different. With this one I wanted to convey a solidity, yet something that was still open and welcoming to others.








Assessment Criteria

I did these way back during the last week of classes when not a whole lot was posted on the blogs. I evaluated a couple people who seemed to have most of the requirements.

Monday, June 1, 2009

Some draft pics

This is taking me a really long time, particularly dealing with some of these shapes, so this is a very preliminary draft. I'll post more pics as I work but I figured I'd put up what I have so far. It gives an idea of where I'm going. I haven't thought about lighting yet so I've just put in a couple of quick lights so you can see the interior spaces.

Overall form. There will be a whole bunch more beams in different sizes nesting all the interior geometry, these are just the 'elevator' shafts.















View from inside an elevator shaft.














Above:














Inside meeting space, more holes forthcoming.














Prada space:
Approaching Prada














Hallway:














Main office:














Obama space before lighting:














Inside Obama with some quick lights thrown in:















Approaching Obama:

Table and Elevator idea

The table I like quite a bit, the elevator not so much I'm still trying to figure that one out.  My idea about power has to do with the concept that to rise to power, keep power, and to make something beautiful with that power one has to depend on and cooperate with others; there are a lot of separate entities that come together for somebody to successfully rise to power.  With my table, elevator and environment I want to convey an idea of interconnectivity and that if you're missing one element the rest will fall.








Monday, May 25, 2009

Rough Ideas for Exp 3 (more to follow)

I'm running very behind on this project but in the interest of having *something* ready for tutorial I'm posting some rough models I'm playing with in SketchUp.  

This one actually started out as my elevator but the more I messed with it the more I liked it as the meeting space.  

Based on these sketches:

































Here's what I have so far on my (former) elevator.  The circles in the wall are pretty close to one of my textures and there are steel pipes running from each circle from one side of the building to the other (haven't done all the circles yet b/c I want to make the circles smaller).  I want to kind of 'nest' the box in the steel pipes.  Again this is really rough and quickly put together but I like the idea of the inverted vs protruding windows and the random pipes meeting together.



























Table idea.  Another really rough sketch up, I'm just trying to play with some ideas.  I really don't like this table but want to play with the idea of a really heavy tabletop supported by spindly intersecting legs.